วันพุธที่ 3 สิงหาคม พ.ศ. 2554

Acronyms

o    IT         --->          Information Technology/ Instructional Technology/ Innovative Technology

o    ICT      --->          Information and Communication Techology

o    CAI      --->          Computer-Asisted Instruction

o    CALL   --->          Computer Assisted Language Learning
o    WBI      --->          Web Based Instruction

o    CBI       --->          Computer Based Instruction

o    CMC     --->         Computer- Mediated Communications

o    TELL     --->         Teaching English Language Learners

o    MUD     --->          Multiple User Dialogue

o    MOO     --->          Matter of Opinion
Directions: Describe the following terms.Synchronous ToolsSynchronous tools enable real-time communication and collaboration in a "same time-different place" mode. These tools allow people to connect at a single point in time, at the same time. Synchronous tools possess the advantage of being able to engage people instantly and at the same point in time. The primary drawback of synchronous tools is that, by definition, they require same-time participation -different time zones and conflicting schedules can create communication challenges. In addition, they tend to be costly and may require significant bandwidth to be efficient.

Asynchronous tools         Asynchronous tools enable communication and collaboration over a period of time through a "different time-different place" mode. These tools allow people to connect together at each person's own convenience and own schedule. Asynchronous tools are useful for sustaining dialogue and collaboration over a period of time and providing people with resources and information that are instantly accessible, day or night. Asynchronous tools possess the advantage of being able to involve people from multiple time zones. In addition, asynchronous tools are helpful in capturing the history of the interactions of a group, allowing for collective knowledge to be more easily shared and distributed. The primary drawback of asynchronous technologies is that they require some discipline to use when used for ongoing communities of practice (e.g., people typically must take the initiative to "login" to participate) and they may feel "impersonal" to those who prefer higher-touch synchronous technologies.


Resorce: http://www.asaecenter.org/Resources/articledetail.cfm?itemnumber=13572

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